environment_server documentation for electric | 0 | False | VN | 2011-11-03 00:53:03 | 2011-11-03 00:53:03
|
How to locally allow object/gripper collision in electric ? | 1 | True | TomTUM | 2012-01-25 07:22:56 | 2012-01-25 23:52:52
|
Using collision_map in environment_server for arm_navigation | 1 | True | felix k | 2012-03-23 11:23:51 | 2012-06-15 02:46:26
|
Is it possible to configure environment server with empty collision map? | 1 | True | Adolfo Rodriguez T | 2012-05-14 10:44:11 | 2012-06-08 14:04:50
|
What is the intended workflow for using the PlanningSceneValidityServer? | 1 | True | Adolfo Rodriguez T | 2012-06-11 11:27:52 | 2012-06-11 11:57:16
|
Add mobil object in collision_map to arm_navigation | 4 | True | jep31 | 2012-07-06 02:48:22 | 2012-07-16 02:41:21
|
Is a PlanningSceneDiff without CollisionObject shapes valid? | 1 | True | dornhege | 2012-07-12 07:36:50 | 2012-07-12 11:37:25
|
move_arm how ignore his arm to collision | 1 | True | jep31 | 2012-08-10 05:10:57 | 2012-08-10 05:22:43
|
environment_server doesn't subscribe to collision_map | 1 | True | yangyangcv | 2012-10-10 02:11:43 | 2012-10-11 18:24:12
|
Why environment server does not keep the collision object? | 2 | True | yangyangcv | 2012-10-30 18:46:05 | 2012-10-31 06:25:17
|
Initializing environment_server planning scene (use_monitor=false) | 0 | False | dsolomon | 2012-12-18 17:52:27 | 2012-12-18 17:52:27
|
Does environment server make global 3D representation with respect to static frame /odom or /map ? | 1 | True | VN | 2011-11-15 18:29:42 | 2011-11-18 07:14:14
|